24 September, 2006

Further new experiences

Since the war ended, I've been busy attmepting to make ninjas out of the dancers RTI are looking after. Now, it seems the janitors, the guards, random vagabonds about the place and in fact everyone is interested in learning MatariBando! I think Eva's going to clear out a hangar for us to use.

In other, perhaps stranger, news I've stopped having the alternate future dream and instead found myself thinking quantum physics. Eva's recent podware malfunctions had me thinking about how our quantum fluidcomms work, based on twin particle entanglment allowing for FTL communications accross the galaxy.
All particles have a degree of entanglement from one another dependent on the chain of association from particle A to particle B. FTL comms have dedicated vacuum-created twin particles with but one degree of separation, meaning the probability quotients are up in the 99.99% range and therefore pretty reliable. If you try and calculate probability functions of 2 or 3 degrees, taking into consideration 'lost' data transmitted to the 'wrong' particles in the other degrees of link, then non-twin particules rapdily become useless for quantum information transmittance. This is all basic first year stuff anyone who has taken a quantum engineering course will know.

In my dreams, though, I think I'm starting to see how the degrees of entanglement can be compensated for by manipulating probability. This is achieved, paradoxically, by probing the degree of entanglement by quantum fluctuation and calculating the matching harmonics that need to be generated in order to direct the signal along the right path, which is calculated using the very probabilities that are in the process of being changed. That is the part I cannot seem to see my way around.

It's a bit like the Uncrtainty Principle: in detecting the movement vector of a particle you change it.

I think this is the tip of an iceberg. Scratch that, an entire ice planet...

14 September, 2006

New Experiences

So we find ourselves at war with a small corporation of hardened pirates and privateers. Clearly they've been cloned one too many times, judging by their erratic and often downright stupid behaviour.

Still intel gathering and hunting is midlyl diverting. I am prepared, as always, particularly in a tackling capability though that can be swapped at a moment's notice to whatever else may be needed.

In preparation for potentially fatal conflict, I finally decided to tentatively test out the jumpclone I had ordered with Brutor Tribe.
I have never ever been out of my original body before. I have never been pod-killed or cloned, thanks to my naturally cautious piloting and the extensive knowledge of how to configure a good ship. I have to admit I was extremely nervous about it but it was so fast... It felt like I'd just closed my eyes for a second. And my new clone is identical to my true body. It didn't feel any different, there wasn't any disorientation, and readjustment - nothing. Just an odd blackout for a split second.

It feel strange being 100% flesh and blood again. I've had cybernetic augmentations for so long. I feel... half blind and slow of thinking. I suppose this is what will take me the longest time to adjust to. It's odd but I always thought I'd hate not beign my own flesh and blood, but it's the missing implants that have bothered me the most. Perhaps it's because I know the real me is safely stored away and not so many atoms floating in space.

04 September, 2006

Ships and names

Following a discussion earlier about ships and naming, and remembering the poem I rewrote about such things, I am reminded of my own ships and their names. All 57 vessels registered to me, assembled and fully-fitted for operation at a moment's notice. It is a philosophy of mine to always be ready for the job at hand and so I have a ship collection in configurations already prepared to fit the specifics of any job.

The roster, in order of registry reference:-

Scrumptious Reagent - a Catalyst fitted to blow apart frigate packs and little else. A job it does admirably and named with gallentean slang after my original chemical naming scheme had started to fall through.

Protected By MiniPet - a Coercer designed to hunt and kill frigates but also possessing reasonable dedfences. Used in preference to the Catalyst when uncertain about the danger. The name happeend after an evening out drinking with Midnighter.

Sputnik Parmesan - a Cormorant designed to give long-ranged support in anti-frigate roles but also capable of holding it's own when the heat is on. The name came from the same conversation as the Coercer's, as I had just purchased both ships earlier that day.

The Hades Express - a Thrasher that should perhaps be called the Hades Express II, being that it is the replacement for one lost during the testing of a secret merc superweapon. The name tems from it's appearence - the trainride straight to hell. Still a favourite vessel of mine.

It Could Be You... - an Eris and my most recent acquisition. A ship to go after people in, because it will be vastly underestimated. Currently in the process of having it's equipment upgraded.

Mean Bean Machine - a Sabre, one of my pride and joys. Nastier than what's faster, faster than what's nastier! That ship is pure sex, as one might say and is in fact the vessel shown in the background of the title of this blog.

El Diablo - an Anathema, named after watching a bad holovid because I was lacking in inspiration. It's a Khanid Cov-Ops that follows on from the Crucifier ethos.

Not What You Expect - an Ares that does what it says on the tin. This ship is vastly underestimated by everyone in favour of the superior Taranis. That does not mean that this ship is no good, however...

Ekaboron - a Cheetah named under the original naming scheme. It's a historical and elegant name for the element Scandium. The ship cloaks, shoots, paints, disrupts and tanks. A jack of all trades scout vessel for small guerilla gangs.

Cyprium - a Claw named after the element copper once found in a land called Cyprus. Designed to get up close and personal but occasionally will use a longer-ranged artillery config.

Bavarian Fire Drill - a Crusader, configured as an nconventional 'jaegerbomb' and hence the cryptic name. Those who know will know and those who won't, won't have a clue. Hint: it's absurd but for some reason people won't see that until it's too late.

Don't Call Me Pink - an Enyo whose paintscheme is distressingly close to pink, a colour I rather dislike. A bit of a disappointment, this ship neither tanks nor ganks as well as the hype had led me to believe.

Celestial Architect - a Helios that applies the Maulus thinking to the covert ops role. Instrumental in multi-ship battles but in and of itself, small and weak.

Amalgam - a Hound that was named after mercury alloys. A general ship that is optimised to sniping in groups but that can also take on the roving pirate infestations you see harassing miners in Empire.

The Winged Monkeys - an Ishkur named after a joke. The drones are launched to the order of 'Fly my pretties, fly!' and the ship is a superb all-round machine.

Adamant - a Jaguar and my absolute pride and joy, named after a mythical superglass and also with the secondary meaning of defiance in the face of opposition. My most all-round ship and one I can take into any situation and still be of use in/get out alive from.

Divine Intervention - a Malediction, a Khanid tackling interceptor named for the sense of irony it brings when used against Amarr slaving raids. Flexible and all-round if a little weak.

Mobile Assault Suit - a Nemesis named after a giant stompy robot in a cartoon series because of it's uncanny aesthetic resemblance. Currently being refitted to specialise in ECM-tanking as it fulfills it's bomber role. yet another underestimated Gallente design. There are a lot of fools out there...

P.I.T.A - a Purifier so-named because it is a bomber with an actual tank and won't die if you sneeze on it, not what anti-bomber defences expect. A fleet ship.

Inebriation's Price - a Retribution named in honour of it's acquisition. I was drunk when I bought it didn't remember picking it up at all! An excellent combat mission runner.

Aeneous - a Stiletto and one of my earliest elite ship acquisitions. The name comes from an ancient word for bronze and the vessel is used either as a heavy fleet tackler, a light solo ship or (more usually) to get me and a few items from A to B safely and quickly.

Decisions, Decisions - a Taranis named that way when I couldn't decide which should be it's default configuration, and currently optimised for Angel-hunting with the capacity to swap to hostile pilot chasing with a minimum of refitting.

Tankmaschine - a Vengeance named in the style of an old pre-Federation language to describe what it does (i.e. tank). This ship is a disappointment, it must be said.

Auric Haemorrhage - a Wolf that was built from a Rifter by the name of the MFS Haemorrhage owned by Midnighter. It was to be named Aurum, a classical word for the element of Gold but there's a tradition of keeping on a ship's old name and so I sandwiched the two.

That is my elite ship and Destroyer collection. I'll save the frigate fleet for later.